wildestmods (
wildestmods) wrote2021-07-26 09:33 pm
PREMISE/SHORT FACTS

PREMISE

...there was a Wood that stood alone because it stood over the entire world. The forest breathed, water ran over the green earth, and the stars could scarcely be seen through the leaves. There were floating lights in the dark of the woods, and the calls of strange birds, and sometimes there were howls in the night.
Once Upon a Time you were taken from all you knew, only to become lost in the forest.



It doesn't matter where you are or what you're doing, you suddenly hear water flowing over stone, the wind through the leaves, and the gentle rattling of the spirits known as Kodama. After falling into an enchanted sleep, you find yourself waking up in a vast forest, larger than any you've ever seen. Before long, you find others like you, just as lost.
In this world of wild lands lies the heart of every forest, enchanted or otherwise, but something sinister is threatening this metaphysical realm, causing the Wilderlands to pull in entire chunks of the worlds these different enchanted woods are attached to. Now instead of being a serene place for The Green to live, it's become a hodgepodge of fantastical locales pulled from myriad worlds, and slowly but surely a blight is spreading through the wild woods.
Fortunately you won't have to figure out how to fight it on your own. Guided by the The Parliament of Trees and the spirits of the Seasons, you'll have to save the heart of the forest from those that would do it harm, or The Green in every dimension, everywhere, will wither and die.
It's time to put on your ruby slippers, pick up your vorpal sword, and carry that ring into Mordor.
Welcome to the Wilderlands.


Wilderlands is a plot-heavy, campaign-style, panfandom fantasy RPG, with heavy influences from fantasy canons like Princess Mononoke, Neverending Story, Lord of the Rings, and The Dark Crystal. It's a short-run game meant to only run 1-2 years before endgame. Characters will find themselves in a patchwork world that contains fantastical locations that they must adventure through to save the heart of every forest everywhere. Alongside facing original fantasy scenarios, characters may find themselves in well-known fantasy canons and fairy tales, doing everything from fighting orcs in Moria, to allying with the Witches of Discworld, to sailing with Sinbad the sailor, to saving their comrades from the icy grip of the Snow Queen.
The group will be held together as one caravan as it travels through the Wilderlands, with the magic that brought them not allowing any of them to leave the main group for long. During their journey, they'll have to find answers to many questions: What created this world? Why does the landscape keep changing? And who is the Childlike Empress sleeping in the Ivory Tower and why can't she be woken?


❧ Comm-based Jamjar: But characters will travel in a caravan and have choices about where to travel in the game world next
❧ Characters Accepted: Panfandom. Canons, OCs, AUs, Canon OCs, CRAUs.
❧ Genre and Setting: Fantasy game set in a forested world that's a hodgepodge of both original and canon fantasy locations
❧ Mod Plot: Mostly action/adventure, occasional diplomacy
❧ Game Tone: As far as mod plot goes, like a lot of fantasy, it's a mix of hopeful and dark
❧ Plot-Heavy: Mod plot and player plot-focused, but will allow some event plots and SOL
❧ Prose and Actionspam: Mod plots are actionspam but logs can also be prose. There is also a magical network
❧ Power Nerfing: Characters can retain some canon powers, but they may be nerfed, or they can swap for magic or enchanted weapons. Non-powered characters can gain magic or enchanted weapons
❧ Character Death: Permanent, no revival mechanism
❧ Player/Character Cap: Player cap is 30 players, character cap is 4 characters per player. The game is invite-only. There is a space on apps for new players to state who invited them. The only exception to the invite rule is players of the original
❧ Party Mechanic: In some plots, players may only have 1 character active, but their other characters can interact with others from the moving castle base, communicate with the main party in a quest over the network, and be swapped with a player's other character in the current quest at any time.
❧ Where to Check the Cap: You can see how much of the cap is filled on the app or reserves page

