wildestmods (
wildestmods) wrote2021-07-26 09:49 pm
INVENTORIES

INVENTORY LISTS
Keeping an inventory list for your character's AC rewards and spells is mandatory. The mods want players to keep lists of their spells (at their current level) and any AC items. During AC time the mods will ask for a link to the post the player is using to keep track of AC rewards.
Any other belongings like weapons and general items acquired are entirely optional for players to keep listed.
Players do not have to use the html below if they want to keep a simpler bullet point list instead.
You can see an example of a completed list here.
You can set up your character's inventory yourself, in any way you prefer, or use the code below. You can delete any categories that don't apply to your character.

CHARACTER INVENTORY
CHARACTER NAME
MAGIC
✧ Mage Type: Mage Type
✧ Spell Name: Level. Description
✧ Spell Name: Level. Description
✧ Spell Name: Level. Description
✧ Free slot (Example for Archivist)
POWERS
✧ Power Name: Description
✧ Power Name: Description
✧ Power Name: Description
MAGIC WEAPON
✧ Status: Cursed or Blessed
✧ Power: Description
✧ Curse: (If applicable). Description
NON-MAGIC WEAPONS
✧ Item Name: Description
✧ Item Name: Description
CLOTHES
✧ Item Name: Description
✧ Item Name: Description
AC ITEM INVENTORY
✧ Item Name: Description
✧ Item Name: Description
OTHER ITEM INVENTORY
✧ Item Name: Description
✧ Item Name: Description


no subject
CHARACTER INVENTORY
Saturday
MAGIC WEAPON
✧ Status: Cursed
✧ Power: Magic sword arm/arm sword
✧ Curse: Slighty sentient, eats the memories of those it strikes. Saturday is not aware of this, because she never uses live steel on anyone she doesn't intend to kill.
CLOTHES
✧ General outfit: Rig coveralls and wrapped feet instead of shoes; didn't have a chance to grab her gear from storage and lost one boot in the sandstorm.
AC ITEM INVENTORY
✧ Item Name: Description
✧ Item Name: Description
OTHER ITEM INVENTORY
✧ Camping gear: Pack, bedroll, flint and tinder, some hard rations (three days max)
✧ Money: A fairly full purse left over from technically-not-cheating at jousting. Enough for a decent night on the town, but not enough to buy a magic item.
no subject
CHARACTER INVENTORY
Raistlin Majere
MAGIC
✧ Mage Type: Adept
✧ Abjuration: One. Raistlin can ward a 10x10 space against all comers, or hold a single portal closed against magical or material assault. He must have line of sight on the space or portal, though he does not need to be physically near it. The effect is sustained and requires concentration. Drain is proportionate to the energy being flung at the ward. For example, with no one actively assaulting the wards, he could hold them probably indefinitely. Under active assault from mundane threats, about fifteen minutes. From magical threats, even less than that, depending on the power levels involved. And so on.
He can also enchant an object to cast the ward for him. Enchanting an object requires the same amount of energy as spell casting; he simply spends it in advance. He can imbue as much power as he chooses into a ward object. However, imbuing it with more than his current power level requires multiple days, with recovery between. He can also recharge the object, provided it is not destroyed. The object must be physically present in the portal or area to be warded and cannot be used for any other purpose while it is warding. Activating the object can be done by anyone who knows the command word.
✧ Enchantment: One. By catching the eyes of a subject, he can issue simple commands or prompts, such as sleep or Hello, old dear friend I haven't seen in ages. The subject must be able to understand what he's saying, and he must maintain eye contact while casting. He cannot order them to harm themselves, or to violate any deeply held principles, or to otherwise act against their natures.
Magic or willpower greater than his own can overcome the effect. This is of course an opt-out power for players.
✧ Illusion: One. Raistlin can summon illusions. There are two kinds of illusions: major, and minor. Minor illusions are minor, not in size, but in intent. They are obvious illusions, intended to amuse or tease; Raistlin most often uses them in the magic act he occasionally puts on to earn coin, or to illustrate a tale he’s spinning.
Major illusions are intended to deceive and can be used defensively (nobody in here but us chickens) or offensively (ahh, you’re on fire, scream and panic!). He can cast a major illusion on three people at once or consecutively before needing a rest; he can also cast up to five minor illusions instead of one major illusion, for up to a total of fifteen.
Illusions are a sustained effect requiring concentration that drain his energy. Raistlin must have line of sight on the person he is casting on, and the spell can be shattered by sufficiently powerful will, or by magic that exceeds his own.
POWERS
✧ Deathsight: Raistlin "sees time as it affects all things" which is to say, it's night of the living dead in here unless he's looking at an immortal or ageless being. This power is largely useless and only makes him miserable.
MAGIC WEAPON
✧ Status: Blessed
✧ Power: The Staff of Magius is a tall magical staff with a crystal finial held by a golden dragon's claw. In its own world it's very powerful. Here, it is basically a toy for children. It makes amusing illusions. That's it.
CLOTHES
✧ Robes: Red robes, in wool and velvet
✧ Desert outfit: Unbleached linen robes, plus headscarf
OTHER ITEM INVENTORY
✧ Medical Supplies: Herbs, small knife, assorted vials, salves, tinctures, bandages
✧ Cooking Supplies: Herbs, different small knife, a tin mug