wildestmods (
wildestmods) wrote2021-07-27 12:28 am
GAME CALENDAR/PLOT REQUESTS

GAME CALENDAR/PLOT REQUESTS

This post contains the upcoming schedule for the game and can be used to request player plots or suggest mod plots to the mods.
Players are potentially allowed to run any kind of plot or event in the castle or somewhere in the game world within quest distance. These can occur during "plot" periods or during "rest periods" between other plots. Usually these will run alongside a mod-run plot, but larger player-run plots that run instead of a mod plot are allowed as long as the player gives the mods enough to work with if for some reason they have to stop running the plot halfway through.
Player plots can vary in size, from gamewide or capped at a certain number of participants. They can also be open or private. For instance, if players aren't feeling the mod plot currently running, they can potentially play out a private duo quest or a mission for a small handful of pre-established CR. This is to allow people plot alternatives if they're not digging gamewide mod or player-run plot(s) currently running.
Most player plots or off-castle threads can be run at any time without asking mod permission. The only exceptions, where mod permission is required, are the following:
- if the plot will be on the moving castle itself
- if the plot uses any named npcs from the major npcs page
- if the plot is meant to target any targets involved with the Dark Lord or Unfinished Princess
- if the plot will allow something powerful to be brought back to the castle.
These may be approved, but need to be put by the mods first.
If a plot doesn't have one of those things, players can run them without asking for permission.
MOD PLOT SUGGESTION
Please give the mods up to 4 days to respond. If you have a plot idea but want to keep a part of it secret, please post all that you can here and contact the mods with the part you want to keep secret.

no subject
So, this sounds like a fun idea; however, since it's so dependent on information from a canon none of the mods know, the mods can't run it solo or do the NPCing. I think we have two options here:
1. You run it as a player plot for a select number of opt-in players, whose characters get separated from the main group to participate for a few weeks. You would be doing basically all the facilitation here, and would have a lot of leeway in terms of how you want to run the plot.
2. You and I run it as a gamewide plot as co-runners, with you providing the main thrust of the plot and doing most of the drafting and me working on making sure it's accessible to canonblind people and providing feedback on logistics (how to structure posts, pacing, etc.)
Either way, it'd be your baby more than ours. The third option is that a much more generalized version of this plot plays out without it being bound to Heralds of Valdemar; the mods would be using our own NPCs that we created, and the setting wouldn't be Pelagirs, it'd be a more general colorful magical forest with creatures mutating due to magic. That way, the mods wouldn't have to feel bound to a canon they aren't well-versed in. I'm not sure when this would end up on the plot calendar, as I believe we have plans in the works until mid-April at the pace we're going.
Let me know how these sound and if any of them are options you wish to pursue.
-Em (on behalf of the mod team)
no subject
I guest-ran an event several years ago back at lost_carnival and that was a lot of work even with less NPC involvement, but this is a smaller game and some handwaving is probably fine if it comes to that.
no subject