wildestmods (
wildestmods) wrote2021-07-27 12:28 am
GAME CALENDAR/PLOT REQUESTS

GAME CALENDAR/PLOT REQUESTS

This post contains the upcoming schedule for the game and can be used to request player plots or suggest mod plots to the mods.
Players are potentially allowed to run any kind of plot or event in the castle or somewhere in the game world within quest distance. These can occur during "plot" periods or during "rest periods" between other plots. Usually these will run alongside a mod-run plot, but larger player-run plots that run instead of a mod plot are allowed as long as the player gives the mods enough to work with if for some reason they have to stop running the plot halfway through.
Player plots can vary in size, from gamewide or capped at a certain number of participants. They can also be open or private. For instance, if players aren't feeling the mod plot currently running, they can potentially play out a private duo quest or a mission for a small handful of pre-established CR. This is to allow people plot alternatives if they're not digging gamewide mod or player-run plot(s) currently running.
Most player plots or off-castle threads can be run at any time without asking mod permission. The only exceptions, where mod permission is required, are the following:
- if the plot will be on the moving castle itself
- if the plot uses any named npcs from the major npcs page
- if the plot is meant to target any targets involved with the Dark Lord or Unfinished Princess
- if the plot will allow something powerful to be brought back to the castle.
These may be approved, but need to be put by the mods first.
If a plot doesn't have one of those things, players can run them without asking for permission.
MOD PLOT SUGGESTION
Please give the mods up to 4 days to respond. If you have a plot idea but want to keep a part of it secret, please post all that you can here and contact the mods with the part you want to keep secret.

no subject
But you can make your own. While we'd prefer no general game discord server (or at least no official one), go ahead and make what you need to for the plot.
no subject
- Powers: For the duration that the characters are yoinked into Berserkverse, it may be necessary to tweak the limits to match the setting (since there's a whole lot of monsters that eat battalions of guys for lunch + people survive over the top anime injuries). If this is ok with the mods, it can be explained as some region-specific Astral Realm buff that goes away when the plot is over and people return.
- Item Drops: These are fun for game plot reasons, but I don't want to disbalance anything once people make it back. I was thinking they can go through a similar debuffing-state, vanish once they get back, have limited charges or some other similar thing. Let me know if you have a preference to how its handled!
edit: I just remembered that there are primitive gunpowder weapons lying around which would definitely be ones that vanish/break upon return if they get a pass for this plot. Magical objects I can limit to what is preferred.
no subject
For item drops, just try to scale them to what we offer as AC rewards. (Or they're more powerful in Berserk-land and less powerful when they leave). There can be more powerful ones but make sure after they leave Berserk-land they weaken enough to have short duration or limited use. Maybe allow people have 2-3 as rewards in plot. You can either use the ones on the list or make up your own.
The gunpowder weapon limit also sounds good!